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Review: Test Drive Unlimited 2

The long awaited sequel of the long-lived arcade game Test Drive Unlimited is back. This time, featuring nearly 100 cars, 2 beautiful islands and more than it's fair share of open roads. Convertibles, hatchbacks and expensive saloon cars all poke their heads in to this game, some staying longer than others, but none-the-less giving everyone something to enjoy. Spread over Ibiza and Miami, with sheer drops, open roads and

The gameplay first, and basically, it follows the same sequence as the previous, buy cars, race, buy better cars, race, buy best cars, race. For a change though, you start off at a party, and after choosing your own pre-made, generic avatar, you are told to rag some stupid woman's Ferrari California around an island, and slamming her 6-digit car into the closest chalet or tree. Unfortunately, you are awaken from day-dreaming to find you are a chauffeur. After getting the sack from the spoilt rich girl's father, you are told to go to the closest classic racing school, to get a license to race a certain class of car. Their are 3 classes, classic, off-road and asphalt. Each license only goes up about a level, for example, a C-4 license will only also cover C-3 cars for racing in tournaments which have been set up for each car class.

Car makers, such as Ferrari, Alfa Romeo, Aston Martin, Jaguar, Lancia, Audi, Buggati, Volkswagen and Subaru have all lent their expensive cars into this game, some better at things than others. Realism played a big part in the making of this game, where the car starts to heavily swerve in rain, and damage being slightly upgraded to bodily damage. No falling wheels or doors here still. The weather also varies across the islands, one minute being sunny the next lashing it down.

Unfortunately, this game isn't without it's flaws. 2 radio stations, generic back roads and non-lasting damage degrade what promise this game had. The loss of the tickets to buy clothing items now means you have to drive the entire islands, getting "discovery points" before you can even so much as buy a decent t-shirt or pair of shoes. The handling in some of the faster cars is abysmal and the cockpit view makes you feel like you are flying at a trillion miles an hour, slamming into an oncoming bus. Also, when you overtake a car, you struggle to keep up when you are doing 80, meaning that the generic non-playable car is doing at least 90, or 100. Who thought that was a good idea? Saying drive safe and then having to make your car have to drive twice as fast to catch up. Stupid.

On the plus side, you do get to go to a casino. And have plastic surgery. And put vinyl's on your car. And create a car when you find wreckages scattered all over the islands. And modify some of the interior of your house. To be honest though, it doesn't outweigh the faults. Overall though, a good game with a few good gimmicks.

Game Score:

Basic score - 3/5
Variation of cars - 5/5
Gimmicks - 3/5
Gameplay - 3/5
Things in game - 3/5

Score - 17/25  An all right game, but I was really hoping it would have shaken the things off that made the last game worse than it was. Unfortunately, it hasn't been able to do so. A respectable score none-the-less.
Review: Test Drive Unlimited 2 Review: Test Drive Unlimited 2 Reviewed by Matt Large on Wednesday, March 16, 2011 Rating: 5

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